About Gambits
"Gambits" is our nod to the Final Fantasy XII Gambit system. In short, it's a modular player AI mechanic that lets you choose a condition (e.g. HP < 50% or Status = Poison) and assign an action to take if the condition is met (e.g. Cast Heal or Drink Antidote). Gambits will primarily be used for handling yellow damage abilities (spells and special attacks) as well as movement and positioning AI. This is the heart of our player and boss AI. These will be defined per Encounter, as part of the simulation configuration.
V0 — The Gear Check
Encounter Description
In MMO systems design, a Gear Check fight (also known colloquially as "The Tank and Spank") is the most straightforward, baseline stress test. There are no complex targeting mechanics, no advanced movement is required, and no environmental hazards. Its prime objective is to answer 3 questions:
Gambits
GCD <= 0
THEN
Use [Heavy Strike]
GCD <= 0
THEN
Use [Mortal Strike]
Tank.HP < 80%
AND
NOT Casting
THEN
Cast [Greater Heal]
Tank.HP < 40%
AND
NOT Casting
THEN
Cast [Flash Mend]
GCD <= 0
AND
NOT Casting
THEN
Use [Core Damage Ability]